Shortly after the release of Resistance 3, series developer Insomniac announced that they were done with the franchise. Fans turned their eyes to Nihilistic Software, who had been working on Resistance: Burning Skies for the Vita. Touted as the first “proper” portable FPS is one thing – but having to live up to lofty fan expectations is another entirely.Unfortunately, Resistance: Burning Skies gets no where close to either goal.Resistance: Burning Skies takes place between the events of Resistance: Fall of Man and Resistance 2. Players experience the invasion of North America first hand, through the eyes of firefighter Tom Riley. That last part is important – as players rarely see Riley’s face. It becomes difficult to actually form a connection with Riley when there’s no face there to match the dialogue. Riley’s sole motivation for fighting the Chimera is to protect his wife and child, which has quite possibly become the biggest trope in gaming aside from exploding red barrels. The game also has exploding red barrels.Unlike the PSP title Resistance: Retribution, Burning Skies does very little to add to the series mythology, and those knee-deep in the lore will notice some jarring canonical inconsistencies. There are little hints of a… Read full this story
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