When solo developer Joshua Giles plays open-world games, something bothers him. When he commands Bayek to climb the Lighthouse of Alexandria in Assassin’s Creed Origins, it isn’t wonder he feels when he reaches the top, it’s frustration. “Each region of the map is supposed to feel like totally different countries,” he tells us, “like they were in real life. But you can see from one end of the map to another just by climbing onto a building. Looking for a wide world to explore? Get stuck into one of the best RPGs on PC. “It’s the same as seeing from Germany to Iceland. It just drives me crazy.” For Giles’s historical action-adventure game Marmara, his approach has been closer to that of The Elder Scrolls II: Daggerfall. While Bethesda Game Studios has shrunk its RPG worlds since this 1996 title to make everything handcrafted, back then it wanted scale – a 160,000 square km chunk of Tamriel, inhabited by 750,000 NPCs across 15,000 towns. Relying on primitive randomisation, the studio built a landmass half the size of Great Britain that inspired a generation with its sprawl. Giles wants scale too – using Unreal Engine 4, he’s building an approximation of… Read full this story
- Wild new theory may explain why some aliens never leave their home planet
- 2010 WC9: Asteroid the Size of the Statue of Liberty Set to Skim Past Earth
- Astronauts reveal how long it actually takes to get to space from Earth
- Why NASA is launching a spacecraft to Mars to feel the planet as it rumbles
- Mars lander launch to send car-sized probe to explore secrets of Red Planet
- Amazon boss Jeff Bezos says we must leave the planet and send people to live on the Moon
- NASA’s InSight Mars lander will gaze (and drill) into the depths of the Red Planet
- With Mars InSight, NASA journeys into the Red Planet’s deepest mysteries
- Nasa spacecraft blasts off to look into ‘Marsquakes’ and take planet temperature
- Nasa launches spacecraft to land on Mars to explore the mysterious insides of the red planet
Making it in Unreal: how Marmara became a tenth the size of Planet Earth have 337 words, post on www.pcgamesn.com at July 16, 2018. This is cached page on wBlogs. If you want remove this page, please contact us.