In the early 1990s, futurists and corporations combined forces to create VRML , a Virtual Reality Modeling Language that promised to bring 3D graphics and virtual worlds to the web, heralding the dawn of the metaverse . Here's what it was—and why it didn't work out. When 3D Was the Future At a time when real-time 3D computer graphics were out of reach for the average person, 3D interfaces seemed like the next step forward in the evolution of computers—and maybe even humanity itself . The primary driver of the 3D buzz at the time was virtual reality (VR), which promised bodily immersion into simulated 3D worlds. Tucked among flowery, philosophical, and quasi-mystical language about what it meant to be a human in cyberspace in the early 1990s, engineers and journalists postulated that VR would offer new ways to visualize complex data or make a more intuitive interface for interacting with computers. After all, people thought , what could be more natural than using our own bodies and senses as a peripheral to interface computer-generated worlds? RELATED What Is the Metaverse? Is It Just Virtual Reality, or Something More? In 1992, Neil Stephenson coined the term "metaverse" in his sci-fi… Read full this story
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