The Apple Watch should have enough charge to last you a full day with moderate-to-heavy use. If you don’t use it a ton, you might even get more than a day out of it! But what do you do when your Watch battery just doesn’t last long enough? Here are some tips for making your Apple wearable last longer. Disable Always-On Display (Series 5 and Later) The Apple Watch Series 5 and later (except the SE) boasts an always-on display. This means there’s no need to flick your wrist or tap the screen to see the time. Apple uses some clever tricks to reduce power consumption to make this possible, including lowering the display’s refresh rate from 60Hz (60 refreshes per second) to just 1Hz. You can save even more power by simply turning off the always-on display, and then just raising the Watch to wake it. To do so, open the Watch app on your iPhone, tap General > Display & Brightness, and then uncheck “Always On.” Use a Dark Watch Face and Reduce Brightness The display in … [Read more...] about How to Improve Your Apple Watch’s Battery Life: 12 Tips
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From Keen to Doom: id Software’s Founders Talk 30 Years of Gaming History
On February 1, 1991, John Romero, John Carmack, Tom Hall, and Adrian Carmack officially founded id Software. The group went on to revolutionize the game industry with franchises such as Wolfenstein , Doom , and Quake . Here’s a look back at id Software over the last 30 years, with a little help from those legendary developers. id Software: The House That Keen Built The story of id Software began in the late 1980s, when John Carmack, John Romero, Adrian Carmack (no relation to John), and Tom Hall developed games for a mail-order disk magazine company called Softdisk , located in Shreveport, Louisiana. After John Carmack devised a breakthrough scrolling technique for PC games in mid-1990, Hall, Romero, and Carmack created a new platform game— Commander Keen —based on the technology while secretly moonlighting at Softdisk. Soon the talented group began communicating with Scott Miller of Apogee Software , a pioneering shareware publisher. After some … [Read more...] about From Keen to Doom: id Software’s Founders Talk 30 Years of Gaming History
Before Fortnite, There Was ZZT: Meet Epic’s First Game
Thirty years ago—on January 15, 1991 —an American college student named Tim Sweeney released ZZT , a low-key adventure game with a revolutionary element: It shipped with a free, built-in game editor. ZZT’s success spawned Epic Games, Unreal Engine, and most recently, Fortnite . Here’s why ZZT was special. What’s a “ZZT,” Anyway? Tim Sweeney’s passion for programming began on his Apple II when he was a kid. After getting his first IBM PC in 1989 during his freshman year of college, he dove head-first into programming the new machine. While creating an MS-DOS text editor using Turbo Pascal in 1990, he decided to make the project more fun by adding game-like elements. That evolved into ZZT , which was released as shareware in 1991. The genius of ZZT in the early 1990s was that it wasn’t just a cute ASCII-based adventure. With every copy of ZZT downloaded, players also got an in-game world editor for free. That’s because ZZT’s text editor roots meant … [Read more...] about Before Fortnite, There Was ZZT: Meet Epic’s First Game